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Peter
- Rate 1,691 GHS
- Response 1h
-
Students6
Number of students Peter has accompanied since arriving at Superprof
Number of students Peter has accompanied since arriving at Superprof

1,691 GHS/hr
1st lesson free
- Music Production
- Computer-aided music
- Audio Engineering
- Music Technology
Grammy-nominated Composer for Film, TV, and Games teaches Virtual Orchestraion, Game Tech.
- Music Production
- Computer-aided music
- Audio Engineering
- Music Technology
Lesson location
About Peter
I am a Grammy-nominated AAA game composer. I've designed, composed, implemented, debugged, and mixed countless hours of game music at AAA quality. I've worked on a dev team consisting of hundreds of individual developers, collaborating with producers, level designers, and programmers. I love game design, and I love teaching game music. Sign up for a free consultation if you'd like to learn more about my lessons!
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About the lesson
- Beginner
- Intermediate
- Advanced
- +10
levels :
Beginner
Intermediate
Advanced
Professionel
Child
Beginner Level
Elementary Level
Intermediate Level
Advanced Level
CEM
DEM
DE
CA
- English
All languages in which the lesson is available :
English
There's a lot more to writing music for games than just...writing music! There's a whole world of knowledge and skills for taking the music you've written and plugging it into the game. Composers who learn these skills will see their music-writing TRANSFORM. - Understand the capabilities and limitations of interactive music systems - Avoid technical pitfalls that invalidate your music so it has to be scrapped - Execute on your musical vision with a high degree of fidelity == == Learning Outcomes == == - Students will learn the principles of game-music integration and be fully-prepared to implement their music into a game using Wwise middleware. - Students will learn the various tools provided by Wwise audio middleware to manipulate and augment their music. (i.e. randomness, adaptive musical form, using in-game variables to drive musical changes, etc.) - Students will learn how to navigate an industry-standard game engine in order to implement musical functions and events. (Unreal Engine 4, 5) - Students will understand specific types of music tracks commonly used in games and how to write in those formats (i.e. gameplay, cinematics, stingers, sequences). - Students will learn common in-game dynamic mixing techniques to best showcase various music components during gameplay. - Students will demonstrate this knowledge by implementing their own music in sample projects. Tags: Video Games, Film Scores, Film Scoring, Music Composition, Music Arranging, Music Technology, DAW, Pro Tools, Logic Pro X, Cubase, Mixing and Mastering.
Review
All of our reviews are collected by us and are 100% reliable. They correspond to a real experience lived by the students of Peter.
Perfect! Super down to earth and cares about what your goals are.
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Rates
Rate
- 1,691 GHS
Pack prices
- 5h: 8,455 GHS
- 10h: 16,910 GHS
free lessons
The first free lesson with Peter will allow you to get to know each other and clearly specify your needs for your next lessons.
- 1hr
online
- GHS1,691/h
Peter's Video
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